![]() With the upward trend of gfx capabilities continuing, we're looking at being real close to 100% uptake of G元.3+ hardware by then. Are these the people you want to target? Are you aiming at those with more downlevel hardware instead? What about Intel graphics? What about Mac and Linux users? These are all questions that you need to answer for yourself, so broadly general guidelines are the best you're going to get.Īdding to that, you need to take account of the fact that if you're starting to learn today with the intention of shipping something, you're looking at a period of about one year minimum before you get there (unless we're talking about really trivial/simple cases). This 80% is restricted to Vista/7 users - add in a DX10/11 GPU with XP and you rise to just over 90%.īearing in mind that we're talking about slightly more hardcore gamers here, you then need to start thinking about your target audience. In times like this I always head for the Steam Hardware Survey: - you'll see that market penetration of DX10/11 class systems is at almost 80% this being broadly equivalent to G元.3 or above.
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